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Developing 2D Games with Unity ”PDF Deatils

Developing 2D Games with Unity

PDF Title: Developing 2D Games with Unity
Total Page: 398 Pages
Author: Jared Halpern
PDF Size: 8.1 MB
Language: English
Source: apress.com
PDF Link: Available

Developing 2D Games with Unity PDF description

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you’ll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.

While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.

By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow.

New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.

What You’ll Learn

  • Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
  • Build a working 2D RPG-style game as you learn.
  • Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
  • Take advantage of the streamlined 2D workflow provided by the Unity environment.
  •  Deploy games to desktop

Who This Book Is For

Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Blend Types are used to describe how the Blend Tree should blend motions. As you know, we’re not actually blending motions so the term Blend Type is a bit misleading. We’re transitioning between them, so we’ve configured the Blend Tree to use the 2D Simple Directional Blend.

This blend type takes two parameters, and works best with animations that represent different directions, such as walk north, walk south, and so forth. Because we’re using the Blend Tree to transition between walking north, south, east, and west, the 2D Simple Directional Blend is perfect for our use case.

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